![]() This feature, looks for the simpler seam line network that open your mesh without segmenting it into several separated parts. This character model has been cut in a single mouse click using the new Hierarchical Autoseams feature. If symmetry is enabled, and if your model is symmetric, the generated seam network will also be. RizomUV Virtual Spaces takes back all this background and comes with major improvements.Īn ever-evolving unfolding algorithm that's been around since 2005Īutomatically cut and segment different kinds of meshes Stretch color map displays the ratio between flattened areas over unflattened ones, so that you get a permanent visual feedback of the real final stretch while editing your UV maps.Ĭonvert your UV maps into a 10 billions pixels bigtiff files, and use it for your texturing laser processes that need micro-meter precision.Since 2004, Unfold3D legacy has taken its place in major VFX studios, AAA games companies and animation studios all over the world thanks to its famous unfold feature and its intuitive UI. ![]() Get your the real sized flattened version of your 3D model in a second. Robustly get a stretch-free flattened version of your 3D model in seconds, even with non-quads meshes. RizomUV Real Space contains all the features of RizomUV Virtual Spaces but creates and handles UV maps in unnormalized UV space, so that the flattened version of your model will respect its unflattened absolute dimensions all along your edition. It is dedicated to product design such as packaging design or laser surface texturing. ![]() This RizomUV CAD variant is adapted to projects focused on manufactured products of the real word. ![]() ![]() Today, following the path towards an ideal tool set capable of segmenting, flattening and packing UVs without any manual intervention, Rizom-Lab focuses on enhancing our technology, and making it available to 3D artists and product designers within our new standalones applications RizomUV Virtual Spaces and RizomUV Real Space, and in a form that can be integrated into others 3D editing softwares or pipelines within our RizomUV C++ Library. ![]()
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